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May, 2011 | Gaming, Technology, and Whatever - Part 2
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May 182011
 
If you have been following any of the big gaming sites or even mainstream media, you probably already know that L.A. Noire is receiving glowing reviews and universal praise.  I decided to give it a shot and after just a couple hours with the game, I can see what all the excitement is about.

I hadn’t paid much attention to the game during its development cycle, and not a whole lot of news had come out about it to know exactly what to expect.  Of course, you see the name “Rockstar” on the box art, so immediately you think of GTA and Red Dead Redemption, just in a 1940’s setting.  You would be wrong.  True, there are a few small elements that may loosely compare to those games, but only in the most general sense.   As a quick disclaimer, I wasn’t much of a fan of any of the recent GTAs or RDR, but I am definitely a fan of L.A. Noire.

L.A. Noire is a crime solving game that is broken up into cases.  The cases are nice sized chunks of game play that have a beginning and end to them, and depending on how well you do on each case determines your character’s overall progression through the ranks.  As you level up, you can unlock more intuition points to help you find more clues and help you out when you get stumped.

The general case layout, at least in the first part of the game, is that you start out by investigating a crime scene, looking for clues and evidence.  A big part of the game is interviewing witnesses and potential suspects, and while you are doing that, you have to try and read their facial expressions and mannerisms, then compare it to any evidence you’ve gathered to decide if they are lying or telling the truth, which drives how to proceed.  The amazing part is that it actually works really, really well.  L.A. Noire has some of the best “face tech” we’ve seen in games, so you really have to pay attention to interviewees.

The few items that may only slightly resemble a GTA or RDR game is the driving and combat.  The combat is not a large part of the game, and your character cannot pull out a weapon at any time.  There are only specific instances that fit the context where you can draw your gun, and even then, you probably don’t want to shoot if you don’t have to.  The controls for that could be a bit tighter, but it’s forgivable given the fact that this game isn’t really about shooting and plays a small roll.  Most of the game is looking for and examining evidence along with engaging in dialog with your partner, witnesses, suspects and other persons of interest.

The driving in the game is probably the only part I find a bit unpleasant.  The amount of the city that you can travel in L.A. Noire is impressive, but I found the driving controls to be a bit too floaty.  Of course, being a cop, you actually don’t want to crash into other cars or objects, and if you do it enough, it can really hurt your case “score.”  Thankfully, they accounted for this, and in most cases, you can let your partner do the driving which results in what basically is “fast travel” to the destination of your choosing.  I expect to let my partner do the bulk of the driving for the remainder of the game.  There are some small side missions that you can take on while driving, which are radio calls requesting officers to respond to different events that you can accept or ignore, which could involve chasing down a suspect or diffusing a hostage situation.

The game’s presentation is some of the best I’ve seen.  They nailed the 1940’s setting completely (or at least my perceived image of it) with sharp visuals, period specific music, top notch voice acting and great dialog.  The game looks phenomenal and from what I’ve read, the PS3 version edges out the 360 version in graphical quality.  Also, the PS3 version has the advantage of being contained on just one blu-ray versus three DVDs on the 360.

So if you were on the fence about L.A. Noire and are looking for a great story-driven crime game, definitely check it out.  The game unfolds like a good crime drama and could definitely make for a good game to play with a significant other or friends.  Working together to analyze the evidence and talk about possible motives or suspicions of lying make it an interactive game for non-players too.  I’m definitely excited to dive back into the world of L.A. Noire and take on some new cases.

Looking to pick up L.A. Noire?  Check it out at [amazon_link id=”B002I0J5UQ” target=”_blank” container=”” container_class=”” ]Amazon and get a $20 credit[/amazon_link] for a limited time.

May 182011
 

Today marks another day of all video game deals on Amazon.  The deal of the day is [amazon_link id=”B004S73HS8″ target=”_blank” container=”” container_class=”” ]Crysis 2[/amazon_link] for PC, 360 and PS3 for $35 and the PC download version for $30.  Don’t be afraid of Amazon’s game download service, it’s easy and you can re-download at any time, as we previously detailed.  Other games to look for in today’s gold box could be Dead Space 2, Madden, NCAA Football, a couple PSP games and what ever you can guess for the others.  While not part of this gold box event, definitely take a look at [amazon_link id=”B002I0J5UQ” target=”_blank” container=”” container_class=”” ]L.A. Noire on Amazon[/amazon_link].  They are now offering a $20 credit with purchase.

Also worth mentioning is now Steam is doing a daily deal of the day, on top of their other reoccurring deals like “mid-week madness” and their weekend deals.  Just another way for money to leave your wallet.  With gaming deals running rampant across all major retailers, no one should be paying full MSRP for games anymore.  It definitely seems to be a relatively new phenomenon, and I can distinctly remember a time when video games cost the same exact (full) price in every store you went to.

 

May 172011
 

More details keep trickling out about Sony’s compensation plans for the PSN outage. While the store is not up yet, when it does come back up, they have some free games waiting for you. The plan is that each user will get to choose two PS3 games from a list of five and you can also choose two PSP games from a list of four. The game titles are, of course, Sony published games, and if you had expectations of free third party games you would have been completely mistaken. Here’s your options in North America:

PS3 Games:

PSP Games:

A fairly decent list, although one could argue that most of those games are older and there are no AAA recent titles on that list.  I’ve only played inFAMOUS on the PS3 list and felt it was a very enjoyable open-world game, so if you’ve held out for that one, it’s easy to recommend for the low price of free.  Also coming is some free rental movies over a one weekend and some PlayStation Home free virtual items.

To recap, Sony will be offering one year of credit monitoring, two free PS3 games (and two PSP games if you actually have a PSP), some free movie rentals for one weekend (too bad if you’re out of town), 30 days of PlayStation Plus, and the promise of better security.  Of course, we have no well of telling how much more secure PSN is, although it’s been noted that Japan is not allowing PSN to go back online there because “Sony was incomplete in exercising measures that they said they will do on the May 1 press conference.”    You can read more into how the Japanese government is treating the situation with Sony, here.  That definitely makes me take pause a bit.

Has Sony done enough to win your confidence back?  There is no doubt their brand has taken a beating, and it will take time to win back customer trust.  The biggest issue is what recourse does the average gamer have against Sony if you didn’t feel you were compensated enough?  Not much, aside from not purchasing any new Sony products going forward.  Only time will tell on how badly the Sony/PS3 brand has been tarnished.

May 162011
 

Starting late Saturday / early Sunday, as you probably already know, Sony starting bringing PSN back online, region by region.  This calculated restoration wasn’t completely smooth, as there was some added downtime due to their system being flooded by change password requests.  Things seem to be back on track now, although the PlayStation Store is still not available.  No exact timeline has been posted for the return of the store, although they seem to indicate before the end of the month.  Of course, without the store, planned PSN game releases are still being delayed and extra content and demos cannot be downloaded. Right now, friend lists, online play and video services like Netflix, MLB, Hulu are all functional again, so at least online dependent games like Brink are actually playable on PS3.

In the latest update from Sony, things that we’re still waiting for details on are what freebies (games or videos) will be offered to users in the “Welcome Back” package and when/how you can sign up for your 1 year of credit monitoring.

If you don’t feel warm and fuzzy enough about Sony and PSN, you can watch this heart-felt message from Sony’s Kazuo Hirai:

The common feeling that many people have now is that PSN has to be the most secure online entertainment network now.  Taking almost one month to rebuild and fortify their security has to mean something, doesn’t it?

May 122011
 

So hey, the game’s out.

Reviews since the Tuesday launch have been a mixed bag. Joystiq excoriated the game with a 2/5, while other outlets have gone up to 8/10 and 88/100. Ars Technica went so far as to explain why it won’t be reviewing the game until the messy launch is sorted out. What’s a gamer to do?

I’ve dropped an hour or two in the Challenge modes, solo. It took about that long to unlock everything available through the Challenges (which is mostly weapons and attachments; character skills are unlocked by leveling up), and many reviews have criticized the game for this ease of getting new stuff. (Just fyi, I narrowly avoided a “Master of Unlocking” reference there.) Reviews have also opined that you can reach the maximum level with your character in just a handful of additional hours.

On both of these counts, I think reviewers are spectacularly missing the point. Brink doesn’t try to offer a 75-level drip-feed of character progression, unlike the current vogue among the CoD-alikes (plus BC2) which dominate the shooter market. It wants you to unlock (almost) everything quickly, then just play the game. If anything, Brink fails by not clarifying its distinct approach in a crowded market.

Splash Damage spokespeople also encouraged people to get the wrong idea about the game when they talked about the “seamless” integration of the competitive multiplayer, cooperative multiplayer, and single-player modes. Just like TF2, this is a class-based, objective-based multiplayer game – full stop. If you’re looking for a single-player experience, move along. Nothing to see here.

Brink is hurt by an overall lack of polish, too, but you can get that story elsewhere. Some reviews might be missing the point of the game, for better or worse, but they’re accurately tallying many of its technical shortcomings. The good news is, Splash Damage has a consistent history of providing responsive, long-term support for its games and has already issued two quick patches for the PC version – within two days of the game’s North American release, and before it even unlocks in Europe.

I haven’t played the game online yet, and I’ll be out of town for the next few days. Funkmaster will also be installing Brink next week, so we’ll have more in-depth impressions later. At the moment, the most I can say is that the game might become something great – and if it fails, it’ll be an interesting failure. I can’t predict which of those paths it will take.

In the meantime, I’ve started a new wiki page for the game, covering some important details about configuring the PC version for the best Brink experience possible. Check it out.

May 062011
 

Direct2Drive has been very active on the deal scene lately, giving Steam plenty of competition.  Their weekend deal with promo code “sizzle” offers 25% upcoming high-profile games like Brink, The Witcher 2, Battlefield 3, Rage and more.  Check out the list here.  Not a bad time to pick up Brink, which releases next week.

Also, if you’ve been holding out on Dead Space 2 or Dead Space 1, for that matter — check out these good deals at the EA store.  Digital downloads of both copies for $24 and $12, respectively.   I played through Dead Space 2 at launch on the PS3, and found it more enjoyable than the first one, so I’d definitely recommend it at that price.

May 062011
 

Following up on my blathering on about Eric Chahi’s groundbreaking game Another World, back in distant April, I want to point out this Destructoid-exclusive designer diary for Chahi’s upcoming game From Dust. In a nutshell, From Dust is a “god game” based on terrain deformation. And it looks fantastic:

It’s slated to be a mid-priced title ($20 or so, presumably?) for multiple platforms, including PC. (Who knows, PSN might even be back up by the game’s release, sometime in the coming months.) Ubisoft is publishing it, and they seem to be putting some marketing muscle behind the game while still providing Chahi the independence to create a new world. Maybe they’re trying to work off some of their sins accumulated from the last few years of draconian DRM.

From Dust looks beautiful and new, and that means it’s important.

May 062011
 

In a trifecta of updates on the PlayStation Blog, Sony gives us new information on where they are at and what they are doing for their customers.  The first update, Patrick Seybold tells us they have been working around the clock to restore service and the new and improved PSN is in the final stages, being internally tested.  Still, no time line is given, so it’s anyone’s guess at this point.  I wouldn’t be surprised if we don’t see it back up until next week.

In the second update, Seybold describes the free year of credit monitoring Sony will offer to their US customers.  They claim to be working out the details for customers in other regions.  Basically, in the near future all PSN users will receive an email giving them details on how to sign up for their complimentary credit monitoring, which includes $1 million insurance policy for identity theft.  This was one of the important things I felt Sony should have offered, and they’ve followed that through, so I’m starting to warm back up to them ever-so-slightly.

In the third and last update from last night, we hear from Sir Howard Stringer, CEO of Sony.  He tries to answer the main question everyone is asking which is why it took so long to let their customers know:

As soon as we discovered the potential scope of the intrusion, we shut down the PlayStation Network and Qriocity services and hired some of the best technical experts in the field to determine what happened. I wish we could have gotten the answers we needed sooner, but forensic analysis is a complex, time-consuming process. Hackers, after all, do their best to cover their tracks, and it took some time for our experts to find those tracks and begin to identify what personal information had — or had not — been taken.

Fair enough, although it would have been nice to see them be proactive, like LastPass has done.  He does not acknowledge the information that indicates Sony was an easy target due to unpatched software and poorly designed network security.  I would have liked a little mea culpa there and less of playing an innocent victim, but maybe I’m just bitter.

Still unknown is what free content Sony will make available when everything is back up and running.  Also, still no mention of being able to erase your personal data from Sony’s databases if you so choose.  Right now, I feel that Sony is about halfway there in doing everything they should do to start to win back customer confidence.  Since everything is still a work in progress, I will reserve final judgement until then.

May 042011
 

Apple made good on its promise to address the location tracking concerns of its users last week, as we discussed here.  This update claims only to do those things.

This update contains changes to the iOS crowd-sourced location database cache including

  • Reduces the size of the cache
  • No longer backs the cache up to iTunes
  • Deletes the cache entirely when Location Services is turned off

The update is available for all devices that can run iOS 4.

Hook up to iTunes and hit the update button.

May 042011
 

A bunch of recent news tidbits from console-land worth mentioning. First a few price drops. The Wii will be dropping to $150 and include Mario Kart with a wheel starting May 15th. Not all that surprising since it seems that the Wii has finally hit its ceiling after running away with the console sales race and all the news swirling around about the Wii 2. Not sure who was holding out on the Wii because of the price, but hey, cheaper stuff is good, right?

Secondly, you’d have to assume an Xbox 360 price drop is imminent, probably around E3 time, as many retailers, including Amazon are selling all flavors (including Kinect bundles) of the 360 with a [amazon_link id=”B003O6JLZ2″ target=”_blank” container=”” container_class=”” ]$50 gift card as well as a $20 Microsoft point card[/amazon_link].

Not to leave Sony and the PS3 out, but PSN is still down, Sony Online Entertainment (MMO games division) was also hacked, with mostly non-US info and credit cards stolen. Don’t worry though, DC Universe Online players will get free Batman masks for their trouble. Most everything else in wait-and-see mode when PSN comes back online this week sometime. Don’t forget to change your password when it does come back.

Next up, I wanted to briefly mention the Red Faction: Armageddon demo up on XBL and eventually PSN at some point. After enjoying Red Faction: Guerrilla a bunch, I was eager to check out the direction Armageddon was going in. I hadn’t really followed much press coverage on it to this point, so I wasn’t sure what to expect. The demo offers about 30 minutes of game play and retains a lot of the destructive abilities of the previous game. While Armageddon still is played from the third person, it takes a more over-the-shoulder perspective, like Gears of War, than Guerrilla’s Grand Theft Auto pulled-back style. Still, it seems to work pretty well. In the demo you get to use some unique weapons like the magnet gun and something that shoots mini-black holes. Also, there is a new gameplay mechanic in that you can actually repair some of your destruction, that kind of reminded me of the TMD from Singularity. It was really hard to get an overall feel for the game in the demo, but it seems like it will end up a bit less open-ended than Guerrilla. If nothing else, the demo left me interested enough to look and see what sales are available for the game’s preorders. [amazon_link id=”B003P9C6QY” target=”_blank” container=”” container_class=”” ]Amazon is doing a $10 credit for a future THQ game[/amazon_link] (an unusual restriction for Amazon preorders) along with a free download of Red Faction: Battlegrounds; a top down car combat game that gets mediocre reviews. Amazon’s deal applies to the console versions only.

Our own Suibhne points me to this great video, related to Armageddon:

Last up, a deal for Portal 2 that can’t be passed up. [amazon_link id=”B002I0JIQW” target=”_blank” container=”” container_class=”” ]Amazon is offering Portal 2[/amazon_link] for $30 on the PC and $35 on the consoles. A great price for one of the better games to come out this year so far.