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- Part 5
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funk

I have been involved in both computers and video games since a very young age, cutting my teeth (literally) on an Apple IIe and an Intellivision. I've been writing about both for fun, off and on throughout the years, which eventually led me here -- still playing games and casually writing about them off an on. Follow @dab784

May 242011
 

Last night Splash Damage posted a patch for the PC version which includes a fair number of bug fixes cleaning up many common issues with the game.  You can read the changelog here, although the three key ones that have plagued many users are:

  • Fixed sound dropping out when playing networked games
  • Improved graphical performance, especially when using Ambient Occlusion
  • Fixed memory leak/crash when alt-tabbed out

To extend the double meaning of this post title and to follow up my post last week, I can say that Brink does get better with time.  While I don’t think I ever found that “Eureka!” moment, after more time spent with the game and playing with friends, the game does start to click.  There is a bit of a learning curve to some of the game’s nuances, and unlocking abilities while leveling up your character improves the experience greatly.   Since the game does rely heavily on team play (arguably, even more so than say, BFBC2) online matches can vary wildly in quality depending on how adept your pub teammates are.  Brink does provide a nice change of pace from the latest round of cookie-cutter modern warfare shooters, and while it doesn’t get everything right, does a good enough job for those willing to stick around long enough to learn the ropes and find a groove.

 

May 202011
 

Brink has been out well over a week, and I’m still not sure what to make of it.  I’ve done some challenges, played a bit of the campaign modes and did some random online action and I’m still not sure how I feel about this game.  This is a bit strange for me.  Usually I have a fairly strong opinion of a game after several hours, but I’m having a hard time trying to figure out exactly what Brink is.

One thing I have learned is that you can essentially throw out all the single player and co-op stuff, if you want to call it that.  Bot matches in this game are completely unfulfilling, even after a recent patch that was said to “remove bot intelligence inhibitors.”  While the bots are aware of objectives, they seem to have zero concept in supporting those objectives — which, ya know, is kind of important in objective based games.  A strong argument could be made that the bots in UT2K4 are more intelligent than what we’re seeing in Brink 7 years later.

You’re probably yelling at the screen at this point, telling me that of course the bots are dumb, and the only way to play this game is with real people.  I’d easily agree with that.  My sticking point with the bots is that they seem to be such a large part of the game.  The game has essentially three modes: single player or “solo”, a co-op mode and internet “freeplay.”  Bots are prevalent in all three and required in two of them.  Join many freeplay servers that are less than full with real players, and it’s filled in with bots, which I wouldn’t have a problem with if they were just a bit less stupid.  One more reason why you can throw the co-op/private modes out: forget about trying to set up a peer-to-peer game with friends on the PC.  Obviously some people have gotten it to work, but suibhne and I wasted a good 20 minutes last night trying to get something other than a “server not responding” message before we gave up and played on a public server.

Now that I’ve gotten over my bot rage, the rest of the game seems ok, but for some reason it’s just not clicking with me yet.  I say “yet” because I keep feeling like I’m on the brink (sorry) of hitting that magical moment where it all comes together in perfect harmony for me.  All the multiplayer hallmarks are there; classes, character progression, unlockables galore and enough guns and weapons to keep it interesting.  However, I’d have to question some of the balance of the classes, since it feels like engineer and medic are really the only two classes that are worth playing regularly, unless a specific objective calls for something else.  The stunning amount of guns and attachments sounds great, but I find that without the help of the community, figuring out the strengths and weaknesses of some of these in game is virtually impossible.

On the positive side of things, I’ve grown to appreciate the parkour-style movement, and the way you can smoothly navigate some obstacles works surprisingly well.  I haven’t felt this nimble in a FPS multiplayer game since probably UT2k4. Graphically the game looks as good as any other current mp games and the game engine allows for ample tweaking which bucks the trend of locking everything down.  Check out our wiki page for some common tips.  Also the game has Splash Damage’s traditionally great long term support behind it, so Brink does have a lot going for it.

Brink really does have great potential that’s just beyond my grasp at this point.  The fact that it hasn’t “clicked” for me just yet but I want to keep trying it has to mean something, right?  It’s like a meal that’s been simmering on the stove all day that’s missing that one ingredient to bring it all together.  I’m hoping to find that spice soon with some more game play time.

May 202011
 

MCV is reporting that one of our favorite PC digital distribution sites, Direct2Drive is being sold to Gamefly.  Gamefly rents console games by mail (think video game Netflix) in the US and also recently bought community news site Shacknews.  An interesting development, for sure, although I doubt that this will have much impact on users in the short term.  The deal is said to be in the final stages.  D2D was previously owned by IGN.

May 192011
 

GiantBomb and other outlets are reporting that the PlayStation Store will be up next week. This comes from a memo sent to PSN devs letting them know when they can start to sell their products again. Expect two store updates a week for the next two weeks so that Sony can catch up on all the releases that were missed due to the outage. Of course, this is also great news for those trying to redeem codes for extra content packed in to recently released games like L.A. Noire and gamers who have been waiting to catch up on Telltale’s Back to the Future adventure game episodes.

Hopefully this will mark the end of the Sony / PSN drama and things can go back to working normally.

May 182011
 
If you have been following any of the big gaming sites or even mainstream media, you probably already know that L.A. Noire is receiving glowing reviews and universal praise.  I decided to give it a shot and after just a couple hours with the game, I can see what all the excitement is about.

I hadn’t paid much attention to the game during its development cycle, and not a whole lot of news had come out about it to know exactly what to expect.  Of course, you see the name “Rockstar” on the box art, so immediately you think of GTA and Red Dead Redemption, just in a 1940’s setting.  You would be wrong.  True, there are a few small elements that may loosely compare to those games, but only in the most general sense.   As a quick disclaimer, I wasn’t much of a fan of any of the recent GTAs or RDR, but I am definitely a fan of L.A. Noire.

L.A. Noire is a crime solving game that is broken up into cases.  The cases are nice sized chunks of game play that have a beginning and end to them, and depending on how well you do on each case determines your character’s overall progression through the ranks.  As you level up, you can unlock more intuition points to help you find more clues and help you out when you get stumped.

The general case layout, at least in the first part of the game, is that you start out by investigating a crime scene, looking for clues and evidence.  A big part of the game is interviewing witnesses and potential suspects, and while you are doing that, you have to try and read their facial expressions and mannerisms, then compare it to any evidence you’ve gathered to decide if they are lying or telling the truth, which drives how to proceed.  The amazing part is that it actually works really, really well.  L.A. Noire has some of the best “face tech” we’ve seen in games, so you really have to pay attention to interviewees.

The few items that may only slightly resemble a GTA or RDR game is the driving and combat.  The combat is not a large part of the game, and your character cannot pull out a weapon at any time.  There are only specific instances that fit the context where you can draw your gun, and even then, you probably don’t want to shoot if you don’t have to.  The controls for that could be a bit tighter, but it’s forgivable given the fact that this game isn’t really about shooting and plays a small roll.  Most of the game is looking for and examining evidence along with engaging in dialog with your partner, witnesses, suspects and other persons of interest.

The driving in the game is probably the only part I find a bit unpleasant.  The amount of the city that you can travel in L.A. Noire is impressive, but I found the driving controls to be a bit too floaty.  Of course, being a cop, you actually don’t want to crash into other cars or objects, and if you do it enough, it can really hurt your case “score.”  Thankfully, they accounted for this, and in most cases, you can let your partner do the driving which results in what basically is “fast travel” to the destination of your choosing.  I expect to let my partner do the bulk of the driving for the remainder of the game.  There are some small side missions that you can take on while driving, which are radio calls requesting officers to respond to different events that you can accept or ignore, which could involve chasing down a suspect or diffusing a hostage situation.

The game’s presentation is some of the best I’ve seen.  They nailed the 1940’s setting completely (or at least my perceived image of it) with sharp visuals, period specific music, top notch voice acting and great dialog.  The game looks phenomenal and from what I’ve read, the PS3 version edges out the 360 version in graphical quality.  Also, the PS3 version has the advantage of being contained on just one blu-ray versus three DVDs on the 360.

So if you were on the fence about L.A. Noire and are looking for a great story-driven crime game, definitely check it out.  The game unfolds like a good crime drama and could definitely make for a good game to play with a significant other or friends.  Working together to analyze the evidence and talk about possible motives or suspicions of lying make it an interactive game for non-players too.  I’m definitely excited to dive back into the world of L.A. Noire and take on some new cases.

Looking to pick up L.A. Noire?  Check it out at [amazon_link id=”B002I0J5UQ” target=”_blank” container=”” container_class=”” ]Amazon and get a $20 credit[/amazon_link] for a limited time.

May 182011
 

Today marks another day of all video game deals on Amazon.  The deal of the day is [amazon_link id=”B004S73HS8″ target=”_blank” container=”” container_class=”” ]Crysis 2[/amazon_link] for PC, 360 and PS3 for $35 and the PC download version for $30.  Don’t be afraid of Amazon’s game download service, it’s easy and you can re-download at any time, as we previously detailed.  Other games to look for in today’s gold box could be Dead Space 2, Madden, NCAA Football, a couple PSP games and what ever you can guess for the others.  While not part of this gold box event, definitely take a look at [amazon_link id=”B002I0J5UQ” target=”_blank” container=”” container_class=”” ]L.A. Noire on Amazon[/amazon_link].  They are now offering a $20 credit with purchase.

Also worth mentioning is now Steam is doing a daily deal of the day, on top of their other reoccurring deals like “mid-week madness” and their weekend deals.  Just another way for money to leave your wallet.  With gaming deals running rampant across all major retailers, no one should be paying full MSRP for games anymore.  It definitely seems to be a relatively new phenomenon, and I can distinctly remember a time when video games cost the same exact (full) price in every store you went to.

 

May 172011
 

More details keep trickling out about Sony’s compensation plans for the PSN outage. While the store is not up yet, when it does come back up, they have some free games waiting for you. The plan is that each user will get to choose two PS3 games from a list of five and you can also choose two PSP games from a list of four. The game titles are, of course, Sony published games, and if you had expectations of free third party games you would have been completely mistaken. Here’s your options in North America:

PS3 Games:

PSP Games:

A fairly decent list, although one could argue that most of those games are older and there are no AAA recent titles on that list.  I’ve only played inFAMOUS on the PS3 list and felt it was a very enjoyable open-world game, so if you’ve held out for that one, it’s easy to recommend for the low price of free.  Also coming is some free rental movies over a one weekend and some PlayStation Home free virtual items.

To recap, Sony will be offering one year of credit monitoring, two free PS3 games (and two PSP games if you actually have a PSP), some free movie rentals for one weekend (too bad if you’re out of town), 30 days of PlayStation Plus, and the promise of better security.  Of course, we have no well of telling how much more secure PSN is, although it’s been noted that Japan is not allowing PSN to go back online there because “Sony was incomplete in exercising measures that they said they will do on the May 1 press conference.”    You can read more into how the Japanese government is treating the situation with Sony, here.  That definitely makes me take pause a bit.

Has Sony done enough to win your confidence back?  There is no doubt their brand has taken a beating, and it will take time to win back customer trust.  The biggest issue is what recourse does the average gamer have against Sony if you didn’t feel you were compensated enough?  Not much, aside from not purchasing any new Sony products going forward.  Only time will tell on how badly the Sony/PS3 brand has been tarnished.

May 162011
 

Starting late Saturday / early Sunday, as you probably already know, Sony starting bringing PSN back online, region by region.  This calculated restoration wasn’t completely smooth, as there was some added downtime due to their system being flooded by change password requests.  Things seem to be back on track now, although the PlayStation Store is still not available.  No exact timeline has been posted for the return of the store, although they seem to indicate before the end of the month.  Of course, without the store, planned PSN game releases are still being delayed and extra content and demos cannot be downloaded. Right now, friend lists, online play and video services like Netflix, MLB, Hulu are all functional again, so at least online dependent games like Brink are actually playable on PS3.

In the latest update from Sony, things that we’re still waiting for details on are what freebies (games or videos) will be offered to users in the “Welcome Back” package and when/how you can sign up for your 1 year of credit monitoring.

If you don’t feel warm and fuzzy enough about Sony and PSN, you can watch this heart-felt message from Sony’s Kazuo Hirai:

The common feeling that many people have now is that PSN has to be the most secure online entertainment network now.  Taking almost one month to rebuild and fortify their security has to mean something, doesn’t it?

May 062011
 

Direct2Drive has been very active on the deal scene lately, giving Steam plenty of competition.  Their weekend deal with promo code “sizzle” offers 25% upcoming high-profile games like Brink, The Witcher 2, Battlefield 3, Rage and more.  Check out the list here.  Not a bad time to pick up Brink, which releases next week.

Also, if you’ve been holding out on Dead Space 2 or Dead Space 1, for that matter — check out these good deals at the EA store.  Digital downloads of both copies for $24 and $12, respectively.   I played through Dead Space 2 at launch on the PS3, and found it more enjoyable than the first one, so I’d definitely recommend it at that price.

May 062011
 

In a trifecta of updates on the PlayStation Blog, Sony gives us new information on where they are at and what they are doing for their customers.  The first update, Patrick Seybold tells us they have been working around the clock to restore service and the new and improved PSN is in the final stages, being internally tested.  Still, no time line is given, so it’s anyone’s guess at this point.  I wouldn’t be surprised if we don’t see it back up until next week.

In the second update, Seybold describes the free year of credit monitoring Sony will offer to their US customers.  They claim to be working out the details for customers in other regions.  Basically, in the near future all PSN users will receive an email giving them details on how to sign up for their complimentary credit monitoring, which includes $1 million insurance policy for identity theft.  This was one of the important things I felt Sony should have offered, and they’ve followed that through, so I’m starting to warm back up to them ever-so-slightly.

In the third and last update from last night, we hear from Sir Howard Stringer, CEO of Sony.  He tries to answer the main question everyone is asking which is why it took so long to let their customers know:

As soon as we discovered the potential scope of the intrusion, we shut down the PlayStation Network and Qriocity services and hired some of the best technical experts in the field to determine what happened. I wish we could have gotten the answers we needed sooner, but forensic analysis is a complex, time-consuming process. Hackers, after all, do their best to cover their tracks, and it took some time for our experts to find those tracks and begin to identify what personal information had — or had not — been taken.

Fair enough, although it would have been nice to see them be proactive, like LastPass has done.  He does not acknowledge the information that indicates Sony was an easy target due to unpatched software and poorly designed network security.  I would have liked a little mea culpa there and less of playing an innocent victim, but maybe I’m just bitter.

Still unknown is what free content Sony will make available when everything is back up and running.  Also, still no mention of being able to erase your personal data from Sony’s databases if you so choose.  Right now, I feel that Sony is about halfway there in doing everything they should do to start to win back customer confidence.  Since everything is still a work in progress, I will reserve final judgement until then.