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Console Gaming | Gaming, Technology, and Whatever - Part 3
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May 162011
 

Starting late Saturday / early Sunday, as you probably already know, Sony starting bringing PSN back online, region by region.  This calculated restoration wasn’t completely smooth, as there was some added downtime due to their system being flooded by change password requests.  Things seem to be back on track now, although the PlayStation Store is still not available.  No exact timeline has been posted for the return of the store, although they seem to indicate before the end of the month.  Of course, without the store, planned PSN game releases are still being delayed and extra content and demos cannot be downloaded. Right now, friend lists, online play and video services like Netflix, MLB, Hulu are all functional again, so at least online dependent games like Brink are actually playable on PS3.

In the latest update from Sony, things that we’re still waiting for details on are what freebies (games or videos) will be offered to users in the “Welcome Back” package and when/how you can sign up for your 1 year of credit monitoring.

If you don’t feel warm and fuzzy enough about Sony and PSN, you can watch this heart-felt message from Sony’s Kazuo Hirai:

The common feeling that many people have now is that PSN has to be the most secure online entertainment network now.  Taking almost one month to rebuild and fortify their security has to mean something, doesn’t it?

May 062011
 

Following up on my blathering on about Eric Chahi’s groundbreaking game Another World, back in distant April, I want to point out this Destructoid-exclusive designer diary for Chahi’s upcoming game From Dust. In a nutshell, From Dust is a “god game” based on terrain deformation. And it looks fantastic:

It’s slated to be a mid-priced title ($20 or so, presumably?) for multiple platforms, including PC. (Who knows, PSN might even be back up by the game’s release, sometime in the coming months.) Ubisoft is publishing it, and they seem to be putting some marketing muscle behind the game while still providing Chahi the independence to create a new world. Maybe they’re trying to work off some of their sins accumulated from the last few years of draconian DRM.

From Dust looks beautiful and new, and that means it’s important.

May 062011
 

In a trifecta of updates on the PlayStation Blog, Sony gives us new information on where they are at and what they are doing for their customers.  The first update, Patrick Seybold tells us they have been working around the clock to restore service and the new and improved PSN is in the final stages, being internally tested.  Still, no time line is given, so it’s anyone’s guess at this point.  I wouldn’t be surprised if we don’t see it back up until next week.

In the second update, Seybold describes the free year of credit monitoring Sony will offer to their US customers.  They claim to be working out the details for customers in other regions.  Basically, in the near future all PSN users will receive an email giving them details on how to sign up for their complimentary credit monitoring, which includes $1 million insurance policy for identity theft.  This was one of the important things I felt Sony should have offered, and they’ve followed that through, so I’m starting to warm back up to them ever-so-slightly.

In the third and last update from last night, we hear from Sir Howard Stringer, CEO of Sony.  He tries to answer the main question everyone is asking which is why it took so long to let their customers know:

As soon as we discovered the potential scope of the intrusion, we shut down the PlayStation Network and Qriocity services and hired some of the best technical experts in the field to determine what happened. I wish we could have gotten the answers we needed sooner, but forensic analysis is a complex, time-consuming process. Hackers, after all, do their best to cover their tracks, and it took some time for our experts to find those tracks and begin to identify what personal information had — or had not — been taken.

Fair enough, although it would have been nice to see them be proactive, like LastPass has done.  He does not acknowledge the information that indicates Sony was an easy target due to unpatched software and poorly designed network security.  I would have liked a little mea culpa there and less of playing an innocent victim, but maybe I’m just bitter.

Still unknown is what free content Sony will make available when everything is back up and running.  Also, still no mention of being able to erase your personal data from Sony’s databases if you so choose.  Right now, I feel that Sony is about halfway there in doing everything they should do to start to win back customer confidence.  Since everything is still a work in progress, I will reserve final judgement until then.

May 042011
 

A bunch of recent news tidbits from console-land worth mentioning. First a few price drops. The Wii will be dropping to $150 and include Mario Kart with a wheel starting May 15th. Not all that surprising since it seems that the Wii has finally hit its ceiling after running away with the console sales race and all the news swirling around about the Wii 2. Not sure who was holding out on the Wii because of the price, but hey, cheaper stuff is good, right?

Secondly, you’d have to assume an Xbox 360 price drop is imminent, probably around E3 time, as many retailers, including Amazon are selling all flavors (including Kinect bundles) of the 360 with a [amazon_link id=”B003O6JLZ2″ target=”_blank” container=”” container_class=”” ]$50 gift card as well as a $20 Microsoft point card[/amazon_link].

Not to leave Sony and the PS3 out, but PSN is still down, Sony Online Entertainment (MMO games division) was also hacked, with mostly non-US info and credit cards stolen. Don’t worry though, DC Universe Online players will get free Batman masks for their trouble. Most everything else in wait-and-see mode when PSN comes back online this week sometime. Don’t forget to change your password when it does come back.

Next up, I wanted to briefly mention the Red Faction: Armageddon demo up on XBL and eventually PSN at some point. After enjoying Red Faction: Guerrilla a bunch, I was eager to check out the direction Armageddon was going in. I hadn’t really followed much press coverage on it to this point, so I wasn’t sure what to expect. The demo offers about 30 minutes of game play and retains a lot of the destructive abilities of the previous game. While Armageddon still is played from the third person, it takes a more over-the-shoulder perspective, like Gears of War, than Guerrilla’s Grand Theft Auto pulled-back style. Still, it seems to work pretty well. In the demo you get to use some unique weapons like the magnet gun and something that shoots mini-black holes. Also, there is a new gameplay mechanic in that you can actually repair some of your destruction, that kind of reminded me of the TMD from Singularity. It was really hard to get an overall feel for the game in the demo, but it seems like it will end up a bit less open-ended than Guerrilla. If nothing else, the demo left me interested enough to look and see what sales are available for the game’s preorders. [amazon_link id=”B003P9C6QY” target=”_blank” container=”” container_class=”” ]Amazon is doing a $10 credit for a future THQ game[/amazon_link] (an unusual restriction for Amazon preorders) along with a free download of Red Faction: Battlegrounds; a top down car combat game that gets mediocre reviews. Amazon’s deal applies to the console versions only.

Our own Suibhne points me to this great video, related to Armageddon:

Last up, a deal for Portal 2 that can’t be passed up. [amazon_link id=”B002I0JIQW” target=”_blank” container=”” container_class=”” ]Amazon is offering Portal 2[/amazon_link] for $30 on the PC and $35 on the consoles. A great price for one of the better games to come out this year so far.

May 042011
 

Mass Effect 2 has been out for well over a year now, but just last month, Bioware dropped some fresh DLC to supposedly bridge the gap between ME2 and ME3.  At the ME standard DLC price of $7, the question is, is it a piece of must-have content for a ME fan, filling in important story lines, or is it completely avoidable?  Probably more of the latter and less of the former.

Let me start off by saying this DLC mission can be played through in probably one and a half hours, so it’s one of the shorter DLCs available for ME2 — definitely shorter than the great Overlord or Lair of the Shadow Broker add-ons.  Without going into the story for the spoiler-sensitives amongst us, Arrival only provides a couple mission scenarios heavy on combat.  Expect lots of corridor shooting, with a few areas to explore a bit for some extra research items, credits and resources.  Did I mention a lot of shooting? You shoot lots of dudes…a lot. Some mechs too, and there’s a short but satisfying sequence where you can control your own LOKI Mech. It’s also worth mentioning that you’ll be fighting solo, you can’t bring any of your team along to help out, because the mission is super secret…or something.

The story is decent but not great, and doesn’t really feel like it’s critical to the story arc.  It makes sense and fits in with the end of ME2 and what we know about ME3, but didn’t feel all that important — more like a footnote. That’s probably the best approach, and true with all of the ME2 DLCs; totally avoidable to those who just want to play the main games, but offering more to those who just want more Mass Effect stuffs.

So, who should get this DLC?  If you’ve played the other DLCs and still want some more ME2 action to hold you over, then you’ll enjoy it enough.  It’s merely average, but you’ll be somewhat satisfied.  If I wanted to nitpick, I’d say it’s not really worth $7, it’s probably more like a $4 DLC if I had to put a value on it.  If you’re looking to take a look at some ME2 DLC for the first time, skip this one and take a look at the Overlord, Shadow Broker, or even Katsumi (if you’re looking for a new member and a new loyalty mission that’s actually pretty good) before this one.

The Arrival DLC is available on PC, Xbox 360 and PS3 (when the PSN store comes back online) for $7. More info here.

Embeded below is the Arrival trailer:

May 012011
 

A quick follow-up on Funkmaster’s post from Thursday: On 4/30, Sony released more details about restoring PSN and attempting to woo back customers.

Not everything is set in stone, but it’s worth looking at the press release/blog post. Sony is promising a “Welcome Back” program that includes the following features:

  • Each territory will be offering selected PlayStation entertainment content for free download. Specific details of this content will be announced in each region soon.
  • All existing PlayStation Network customers will be provided with 30 days free membership in the PlayStation Plus premium service. Current members of PlayStation Plus will receive 30 days free service.
  • Music Unlimited powered by Qriocity subscribers (in countries where the service is available) will receive 30 days free service.

The company also promises “additional “Welcome Back” entertainment and service offerings” to be rolled out in the coming weeks.

Is that enough for you – a free month of PlayStation Plus and a free PSN game? It’s hard to get excited about the free content that’s promised, because Microsoft set a precedent of mediocrity in this regard several years ago; I’m not holding my breath about the quality of this newest round of freebies. I’m also pretty uninterested in a free month of PlayStation Plus, since Sony never sold me (or many people) on the value of this service in the first place. I appreciate the general direction implied by the name “Welcome Back”, and these moves are nice gestures, but they don’t feel that relevant to me personally.

On the other hand, I’m paying attention to Sony’s actions related to long-term change within the organization. The company is revamping PSN’s security architecture (duh), and they’re creating a new senior-level position dedicated to data security and customer privacy. Sony also continues to engage outside security consultants – which I think is essential, given the apparently massive blind spot within the company that allowed this situation to unfold as it did. And when PSN services begin to be restored this week, Sony will force all users to reset their password via basic two-factor authentication: not just logging into their old account, but also performing the password change operation either on their original PS3 hardware (where the PSN account was first created) or via the personal email address associated with the PSN account. These actions fall short of the forward-looking changes that Funkmaster advocated last week…but they might be a decent start.

Has Sony learned its lesson – or have you?

Apr 282011
 

Assuming you’ve jumped off the Sony bandwagon given everything that’s happened and how it was handled, what would it take to get you back on board?  Sony says it will evaluate compensation options after they get PSN back online, so now is a great time to give them some suggestions.  When Xbox Live went down for a couple days around the holiday season 2 years ago, Microsoft gave everyone a forgettable XBLA game.  Of course, the PSN downtime and the fallout from that is much more catastrophic.

In discussing the issue with various friends, family and colleagues, the question came up, what would it take to turn this negative into a positive?  Obviously, the answer would be different for everyone, with some people actually defending Sony to the bitter end.  I’d call those people foolish, but to each their own.  Anyway, let’s take a look at some ideas Sony could use to “win back” and even earn some loyal customers.

From what I understand, some US states actually require companies to pay for a year (or even two?) of credit monitoring when personal data is stolen.  So an easy one would be to provide this service for all of their customers.  This should be a no brainer.  ArsTechnica has already posted some reports of credit card fraud that could be linked to the Sony breach, but in actuality, there is no way to verify those claims.  Whether it’s true or not, expect to see more stories like that for months and years to come.  At least Sony offering monitoring services will help quell customer complaints and provide an nice PR image boost for them, as a gesture of showing they care.  That last bit is important, since the general perception, valid or not, is that Sony does not care, as implied by their poor communication and perceived tone taken in their updates.

Other options that people will look for is some sort of financial compensation and/or free content.  Giving users free PSN games, or even going as far as giving everyone a free year of Playstation Plus should be fairly easy for Sony to do, would quiet most of their customer base and allow many to quickly forget this whole unpleasant experience.  Current Playstation Plus or Qriocity subscribers should most definitely get some sort of partial refund, no question.

While the options I’ve listed so far are nice, when you boil them down, they are just PR stunts to help boost a tarnished image.  The one area I feel that Sony could really make a difference and go a long way into (re)building a loyal fan-base is to take this experience and use it to become a champion for customer privacy and security.  They would do their customers a great service by taking the lead in providing customers greater control over their own data.  Let customers delete and permanently purge their accounts from Sony’s system, if they choose to do so.  Let customers permanently delete their stored credit card data from PSN.  Lead the industry in system security and privacy by having users opt-in to data gathering services that are currently in place.  Ditch the arcane and purposely confusing EULAs and provide clear language agreements.  By becoming a dominate player in consumer rights, they can start to build a reputation of a company people can trust, and gain customers who will fiercely loyal.

While I’m on my soap box, since they are rebuilding PSN from the ground up, fix the painfully slow PS3 update process that is way too frequent and often provides no new features.  Don’t forget that the past few months we saw numerous firmware updates all to bolster the security of the PS3 & PSN in their seemingly pointless war with hackers.  In the end, it was their customers who got caught in the crossfire, not to mention the inconvenience of loading 30 minute updates on their consoles before they can even start to use it.

Is this all pie-in-the-sky over optimism?  Probably.  But that’s how I’d answer the question.  Sony would win me back and keep me as a customer if they proved they were serious about security and privacy, let users control their own data, and throw a few freebies our way for good measure.  What other ideas do you have that Sony could do to make things right?

Apr 262011
 

So, I totally acknowledge that we’ve done nothing but Sony/PSN stories for close to a week now, but this unfolding saga has been dominating the news.  I figure one more post on the subject was important, more from a public service announcement standpoint.

Sony finally admitted that during a security breach last week, an outside source gained access to all PSN usernames, passwords, email address, mailing addresses, phone numbers, birthdays and most likely, credit card data.  That’s pretty much the worst case scenario picture I painted last week.  We already know that Sony has handled this crisis totally wrong, as detailed here, which is further exacerbated by waiting a whole week to notify their customers that all their personal data had been exposed.  On their blog post, they even go as far to recommend users continually check their credit reports and provide info on how to do that.

At this point, the footnote to the story is that PSN will be up in about a week.  The real story is that this was a complete and total failure by Sony.   A few recommendations:  If your PSN username/email and password combo is used on other sites (i.e. you’re one of the many who reuse the same password with different sites) now is a good time to change passwords to at least some of your most critical sites like email accounts, banking accounts and anything else that is super-sensitive.   Using a browser plugin and mobile app like LastPass is great for managing passwords and generating unique passwords for each site.  It is less convenient to have different passwords for all your sites and services, but Sony has taught us a valuable lesson:  your data is not safe with anyone.  Also, it should go without saying that you should closely monitor your accounts for any anomalous activity.  Plus, now’s not a bad time to start looking in to enabling two factor authentication on sites like Google and Facebook — something that’s automatically enabled on Steam now.

To wrap up my words on the Sony issue, I wonder where it leaves consumer support on current and future Sony products.  While security breaches can happen anywhere and at anytime, Sony’s complete mishandling of this major incident will be hard to forget.  Do I want to reward a company by continuing to purchase their products and services who not only lost my data, but at first lied, then delayed telling me about it?  Not really.  That doesn’t mean I’m throwing out my PS3.  That won’t accomplish anything.  Sony already has my money and the data is long gone, but it will be hard to support that or future Sony platforms going forward.  How about you? Has Sony made your “must avoid” list as a consumer or has this debacle left you unfazed?

 

Apr 262011
 

I want to follow up on yesterday’s post with a question: What would the past week have looked like if Sony actually understood the current research into effective, real-world crisis management? How could Sony have handled this situation if they’d wanted to, you know, do a good job?

Let’s see how things might have turned out differently.

Rewind

Within an hour of the outage, Sony posts an official statement on its PSN blog and Twitter feed – maybe something like, “PSN is currently down. We hate downtime, and we’re working as hard as we can to get things running again. A lot of new games came out this week, including PS3-exclusive SOCOM 4 and Valve’s Portal 2, which has exclusive multiplayer with PC and Mac gamers. We want you to be able to get back to your games, movies, and other entertainment as quickly as possible!”

Regular Twitter updates are posted every few hours throughout Thursday, reinforcing the message that Sony network engineers are working around the clock. Each update is another opportunity to acknowledge additional, specific customer frustrations, like the lack of Netflix availability in the US. This focus on Twitter updates also affords Sony PR staff the time to begin networking with gaming journalism sites, so that the company’s viewpoint will be fully represented in blog posts and news stories going forward.

By the end of Thursday, Sony realizes that the situation is more complex than originally hoped. A more detailed statement is needed: “Our engineers are still working on restoring PSN, and they think this might take an additional day or two. They’re doing the best they can, but we’re frustrated by this delay because we know it has a big impact on all of our customers. We know you’re waiting on us so you can play games like SOCOM 4 online, or participate in the beta program for upcoming PS3 exclusive Infamous 2. You want to access your music through Qriocity or your HD video streaming through Netflix. We know this is frustrating for a lot of our 70 million customers worldwide, and we’ll keep working around the clock to restore all of the services you rely on.”

At this point, company PR staff arrange for journalists to interview Sony execs and team leaders. All spokespeople follow the same message playbook, while still contributing unique perspectives from their individual roles. For example, a lead network engineer is available for interviews alongside a top company executive. This shows the world that Sony is addressing this challenge at all levels, and that everyone inside the company recognizes the negative impact on customers.

This is also the right time for the company to contact all of its PSN users by email, with a more formal version of their Thursday night message. The important thing is for Sony to broadcast its message via all available outlets, including direct contact with customers. The latter medium will be especially vital once Sony recognizes that private data – including credit card numbers – may have been compromised for tens of millions of customers worldwide.

Because Sony responded to the outage immediately, accurately, and consistently, they’ve built credibility for their continued handling of the situation. They’ve showcased their concern for customers, and they’ve cultivated relationships with journalists to ensure that the unfolding story will centrally feature Sony’s perspective. Sony has a strong foundation for its evolving response to the crisis.

Reality check

I could go on, but it’s pretty tiring to see the vast gulf between efficient, effective handling of this situation and Sony’s actual response.

My point is that this stuff isn’t rocket surgery. Sure, it might help to have a little bit of management training and experience, but Sony is one of the largest multinationals on Earth. It’s crazy to think they don’t have the resources or know-how to do this right.

It’s also crazy to think they weren’t prepared for this outage before it even happened. I don’t just mean on the technical side, tho that’s obviously a fair point. I mean that Sony should have had a detailed crisis management plan in place, ready to execute at the proverbial press of a button. Crises are a common fact of global business, and Sony’s approach has been bush-league.

Especially now that customer privacy may be at stake, this situation perfectly illustrates one of the basic rules of crisis management: respond early and often. Customers and journalists decide within hours whether the crisis is your fault and whether you’re acting in the public interest. Once the story gets written without you, good luck getting your spokespeople any significant airtime until the lawsuits hit.

Oh, and failing to plan might just be planning to fail, epicly.

Apr 252011
 

More to the point, actually, might be the question: What is Sony not doing? One no-brainer answer is “effective crisis management”.

It might seem a little over-entitled for a bunch of relatively affluent gamers to whine about being locked out of one online network for a few days. From Sony’s perspective, tho, this is a massive crisis – one of the biggest hits to their brand in a decade or more. The PS3 has long struggled in the marketplace, especially in the US, and Microsoft seems to have lost little time in capitalizing on Sony’s most recent problem. Destructoid reports that a Microsoft spokesperson commented, “Of course it’s regretful that Sony is encountering issues at such a busy time, and Microsoft takes no joy in the problems gamers are having playing their favourite games online…. That being said, we are expecting Microsoft’s robust online network to see an increase of traffic from those gamers who own both systems.” (To be fair, sourcing on the original article at Electronic Theatre is a little sketchy. Even if the quotation turns out be to a hoax or a mistake, tho, there are at least a few dozen leaders in Microsoft’s XBox division who desperately want to say something like that. And if they haven’t already, they will.)

What have we seen from Sony? Very little communication at all – when they weren’t actually lying to us. (Don’t forget that they originally claimed the outage was due to “maintenance”.)

Dispatches from Sonyland

To appreciate the extent of this crisis for Sony, keep in mind their motto for the PS3: “It Only Does Everything”. Sony wants you to see the PS3 not as a gaming machine, but as a media server and digital entertainment hub. They want the PS3 to be your platform for hard-copy games and Blu-Ray video, but also your platform for digitally-delivered games, music, TV, and movies. They want you to access all of this digital stuff through Sony services like Qriocity, as well as through third-party services like Netflix (which, as Sony was happy to note, offered HD streaming to the PS3 before the XBox 360). Funk did a great job of covering all of that yesterday.

What do these digital services have in common? They’re almost entirely dependent on PSN. (Sure, some people have had success with Netflix after allowing the program’s login screen to repeatedly timeout, but this isn’t a universal fix. It’s also not a reasonable fix for any mass-market rollout.) The potential damage to Sony’s brand is nicely summed up in today’s Penny Arcade strip.

On top of all that, it’s important to recognize other impacts this might have – on customer data and security, not just on entertainment. Sony has now admitted that PSN was brought down by an “intrusion”, but they still won’t confirm whether PSN customers’ private data is secure. I’m one of millions of people who have given Sony my credit card information in order to purchase content over PSN, and Sony’s current word is basically “Your data may or may not be secure – we really don’t know. But hey, we’ll tell you as soon as we find anything out.”

Crisis management and Sony

Instead of rehearsing the crazy things that have come out of Sony’s various, not-always-identifiably-human PR mouthpieces, I want to focus on what they might have done instead. Let’s take a quick look at effective crisis communications, based on the work of Timothy Coombs, one of the current leaders in academic research into this area.

According to the work of Coombs and others in the field of crisis communication, there are some clear commonalities in effective crisis management. The Institute for Public Relations publishes a freely-available whitepaper/summary by Coombs, focusing on the current (ca. 2007) research in the field. Based on his own research and that of others, Coombs identifies the following traits of effective crisis communication:

Be quick and try to have initial response within the first hour.
Be accurate by carefully checking all facts.
Be consistent by keeping spokespeople informed of crisis events and key message points.
Make public safety the number one priority.
Use all of the available communication channels including the Internet, Intranet, and mass notification systems.
Provide some expression of concern/sympathy for victims.
Remember to include employees in the initial response.
Be ready to provide stress and trauma counseling to victims….

The field of crisis communication/management looks at a broad range of challenges – from issues like the PSN outage, to last year’s Deepwater Horizon blowout in the Gulf of Mexico. Some of Coombs’ points don’t apply directly to the current situation with Sony, obviously. For example, my girlfriend and I probably won’t need trauma counseling because we haven’t been able to watch Buffy: The Vampire Slayer via Netflix. But keep in mind what that list represents. It’s not a prescriptive list of tactics that egghead professors think companies should use. Instead, it’s a set of approaches that have shown real-world effectiveness. That list is based on research into hundreds of real-world crisis situations, looking at what worked and what didn’t.

Where does Sony fit into this? Well, you tell me. As far as I can see, they’ve failed on every single applicable category. Maybe they’ve come closest to expressing sympathy (“Provide some expression of concern/sympathy for victims”), but even those statements have sounded pretty insincere to me; Sony spokespeople have only spoken generically about gamers’ “frustration”, rather than acknowledging any specific problems caused by this outage. Overall, Sony’s record over the past six days has been unambiguously dismal. They responded late, they lied early, spokespeople have been inaccurate and inconsistent, the company buried updates in a Twitter feed or a PSN blog, and they just don’t seem to understand the magnitude of their problem – nor its effect on all of Sony’s customers.

Or, as Tycho over at PA wrote,

[Sony] have a serious problem here, and as serious as their technology problem might be, it’s not the biggest one they have. Their problem is that they don’t know how to communicate about anything but their legendary prowess. …  They need to find a human being, or hire one, and start an actual dialogue with users.

They need to do this last Friday.