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Console Gaming | Gaming, Technology, and Whatever - Part 4
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Apr 232011
 

So it’s all over the internet about how the Playstation Network has been down for 4 days with no indication as to when it will come back online. Some may not express much concern about it, by just dismissing it as some whiny gamers not being able to play online, and state the fact that PSN is free compared to Xbox Live…what’s the big deal?

It’s actually a fairly large deal, if you look at the whole picture. No PSN has lots of ramifications. Let’s start with the easy ones. No PSN means that the heavily-used-by-many Netflix app is completely useless. The MLB.TV app, much like Netflix, refuses to work unless you are signed into PSN. Other services like the oddly named Qriocity music service is unusable, not to mention a fair amount of games that require a PSN sign-in just to play single player or local co-op. If you bought into Sony’s marketing tag lines that the PS3 just does everything, you are probably shocked and dismayed to learn that without PSN, the PS3 doesn’t do much of anything. One could make an argument that being locked out of these subscription services could warrant some sort of compensation for lost time — and definitely would seem appropriate at least for Playstation Plus subscribers.

But what about other, less obvious problems this has caused? Consider the developers who released games on the Playstation Store this week. Developers and publishers usually pick specific release-date windows and rely heavily on first-week sales for revenue. It’s hard not to imagine it negatively affecting sales dollars for these games like Telltale’s Puzzle Agent, or Fancy Pants Adventures, made by an indie developer and published by EA. Then there’s free Easter weekend promo Q-Games’ had planned to celebrate a big update to Pixel Junk Shooter 2 that had to be canceled. Also don’t forget Valve’s PSN to Steam integration for Portal 2, the new Mortal Kombat and the PS3 exclusive new SOCOM, all released this week. Will Sony be compensating these developers?

While Sony has vaguely placed blame on hackers in their latest update, the amount of communication has been stunningly sparse. Many people do understand that problems happen, but being kept in the dark about the issues and no rough estimate of service restoration is not good PR. With this outage beginning to reach epic proportions and the apparent nonchalant attitude in what few updates Sony has given on the issue will lose good faith with end users and developers. And then there is the unknown. If PSN has been fatally breached, what type of information has been exposed to these nefarious hackers? Credit card data, names, addresses, usernames, passwords and emails could all be potential targets. Of course this is all worse case scenario, and I hate to start fear-mongering, but things like that are very real possibilities, especially when an outage lasts this long. However, at this point, can we really trust what Sony says? First they started off by saying it was maintenance. Then they changed that and said they were investigating it, which later became an “an external intrusion.” Would Sony admit their own internal maintenance went wrong and ended up in days and days of downtime? They’d have a lot to answer to from customers, developers and content providers if it was their fault. Even if it was nebulous internet hackers, I’m startled that a billion dollar international company who supposedly specializes in internet entertainment delivery cannot recovery in less than 4+ days from a breach.

For Sony to save face, they’ll need to have a lengthy description of what went wrong, what data, if any, was compromised, and what they’re doing to prevent it from happening again. Also, I think they’ll need to offer their customers something of a peace offering. Maybe it’s not direct financial compensation, but something along the lines of free content that Microsoft offered when Xbox Live went down for just over a day a few years back. Something to help restore faith in all parties involved in the PS3 platform.

Apr 222011
 

Ah, Sony. As if annoying us with frequent, slow as molasses updates that provide no additional functionality wasn’t enough, they give us vague explanations as to why PSN has been down, and nonchalantly tell us that it’ll be down another “day or two.” Yeah, you read that right.  The “hacker group” Anonymous claims they played no part in this recent outage, and had previously vowed not to attack any Sony services that would effect end users, so something else is going on over at Sony HQ.   Good thing there wasn’t any new releases this week that Playstation users would want to play, except for Portal 2, the new SOCOM and the new Mortal Kombat.

While we are investigating the cause of the Network outage, we wanted to alert you that it may be a full day or two before we’re able to get the service completely back up and running. Thank you very much for your patience while we work to resolve this matter. Please stay tuned to this space for more details, and we’ll update you again as soon as we can.

Source: Playstation Blog

Apr 132011
 

Next week, 4/19, to be exact, marks the release of Portal 2.  Valve has already unlocked Steam pre-loading for the game if you pre-ordered directly from there.  If you were one of the many who held out for the PS3 version, which also includes access to the PC and Mac versions, you may have wondered how exactly that whole process would work and how Steam would interact on the PS3.  Maybe you have no intentions on playing it on the console, and were just a savvy shopper who figured that Amazon’s $20 credit on the PS3 version actually turns out to be less than the PC version.  Hint: [amazon_link id=”B003O6E3C8″ target=”_blank” container=”” container_class=”” ]that deal is still available here[/amazon_link].

What’s interesting is that they are bringing pretty much the full Steam overlay to the PS3 (you press the “select” button in-game to access it).  When you link your PSN to your Steam ID in game, you’ll also be able to see and chat with all your Steam friends.  While it’s great to see Steam branch out, I can’t help thinking that it’s a bit odd to have an additional, duplicate functionality layer on top of PSN.  So now you’ll have your PSN friends and separately your Steam friends.  You’ll have Steam achievements and PSN trophies, which, if you’re playing on the PS3, will unlock both sets of “cheevos” simultaneously.  Playing on the PC or Mac, however, does not unlock any PS3 trophies.  Cheevo whores take note.

If you did buy the PS3 version only for the cost savings mentioned above, and could care less about the PSN interaction, you’ll be happy to know that each PS3 copy includes a one-time use code which you can activate on Steam.  Valve does indicate you will have to link your PS3 account to your Steam ID before you do that — so don’t buy the PS3 version if you don’t actually have a PS3.  Duh.

Also, the PS3 and PC/Mac interaction doesn’t stop there.  The co-op game can be played across those platforms without any issues.   The Steam Cloud save game feature is also available on both the PC/Mac and PS3, however save games between platforms are not compatible, so no starting the game on the PS3 and finishing on the PC — each system will have separate saves.

Lastly, those who were looking to do local co-op with one copy of Portal 2 will be disappointed to hear that this is not allowed (unless it’s split-screen on 1 PS3).  You’ll need two copies of the game if you had ideas of playing with a local friend on the PC and the other on a PS3 in the same house.   Too bad, it would have been nice to see that supported.

I think Steam on the PS3 is an interesting experiment for Valve.   It’s fairly obvious that this is the next step towards them trying to make Steam become a de facto standard across multiple platforms.  Since it’s clear that Microsoft would never let an additional layer be bolted onto games on the Xbox, the PS3 was the next best thing and allows Valve to showcase their Steamworks package to console publishers as well.

Valve PS3 Steam support page

Mar 162011
 

Killzone 3 caught a little game-journalist flak earlier this year for offering a “beta” that was, for all intents and purposes, a polished demo rather than a beta. Discussing plans for Gears of War 3, Epic’s Rod Fergusson recently weighed in on this trend at StrategyInformer.

Money quote: “For me I think it has to do with people moving from PC to consoles.”

Basically, he’s arguing that PCs require some basic familiarity with hardware and software maintenance, but consoles are a black box to most users; console users therefore expect all products to be finished products, even free “betas”. In a literal sense, Fergusson is suggesting that console users are just plain ignorant.

I think it’s obvious that PC owners tend to have more troubleshooting savvy than console owners, but his overall argument is a little too reductionist for my taste. Still, the most interesting part to me is the first line (quoted above). Who is “people”? The PC market is still here, and it’s doing pretty damn well (if recent digital sales figures are any indication). The real problem might be that the developers have moved to consoles – not the users.

Mar 092011
 

 

The Playstation Network will be down for what seems to be an inordinate amount of time today — 11 hours — for “maintenance.” Sony says the downtime will start at 8:00am Pacific and will come back online at 7:00pm Pacific. During that time, the Playstation Store, online games, friends and messaging will be offline.

Read Sony’s details here.

Any bets the maintenance window running longer than expected? I’ll take the over.